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    <title>clEnqueueReleaseGLObjects</title>
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    <div class="refentry">
      <a id="id-1"></a>
      <div class="titlepage"></div>
      <div xmlns="" class="refnamediv">
        <a xmlns="http://www.w3.org/1999/xhtml" id="clEnqueueReleaseGLObjects"></a>
        <h1>clEnqueueReleaseGLObjects</h1>
        <p>
            Release OpenCL memory objects that have been created from OpenGL objects.
        </p>
      </div>
      <div class="refsynopsisdiv">
        <h2></h2>
        <div class="funcsynopsis">
          <table xmlns="" border="0" summary="Function synopsis" cellspacing="0" cellpadding="0">
            <tr valign="bottom">
              <td>
                <code xmlns="http://www.w3.org/1999/xhtml" class="funcdef"><a class="link" href="scalarDataTypes.html" target="pagedisplay">cl_int</a>

                    <strong class="fsfunc">
                        clEnqueueReleaseGLObjects
                    </strong>
                (</code>
                <td>
                    <a xmlns="http://www.w3.org/1999/xhtml" class="link" href="abstractDataTypes.html" target="pagedisplay">cl_command_queue</a>
                     <var xmlns="http://www.w3.org/1999/xhtml" class="pdparam">command_queue</var>
                , </td>
              </td>
            </tr>
            <tr valign="top">
              <td> </td>
              <td>
                    <a xmlns="http://www.w3.org/1999/xhtml" class="link" href="scalarDataTypes.html" target="pagedisplay">cl_uint</a>
                     <var xmlns="http://www.w3.org/1999/xhtml" class="pdparam">num_objects</var>
                , </td>
            </tr>
            <tr valign="top">
              <td> </td>
              <td>const
                    <a xmlns="http://www.w3.org/1999/xhtml" class="link" href="abstractDataTypes.html" target="pagedisplay">cl_mem</a>
                     <var xmlns="http://www.w3.org/1999/xhtml" class="pdparam">*mem_objects</var>
                , </td>
            </tr>
            <tr valign="top">
              <td> </td>
              <td>
                    <a xmlns="http://www.w3.org/1999/xhtml" class="link" href="scalarDataTypes.html" target="pagedisplay">cl_uint</a>
                     <var xmlns="http://www.w3.org/1999/xhtml" class="pdparam">num_events_in_wait_list</var>
                , </td>
            </tr>
            <tr valign="top">
              <td> </td>
              <td>const
                    <a xmlns="http://www.w3.org/1999/xhtml" class="link" href="abstractDataTypes.html" target="pagedisplay">cl_event</a>
                     <var xmlns="http://www.w3.org/1999/xhtml" class="pdparam">*event_wait_list</var>
                , </td>
            </tr>
            <tr valign="top">
              <td> </td>
              <td>
                    <a xmlns="http://www.w3.org/1999/xhtml" class="link" href="abstractDataTypes.html" target="pagedisplay">cl_event</a>
                     <var xmlns="http://www.w3.org/1999/xhtml" class="pdparam">*event</var>
                <code>)</code></td>
            </tr>
          </table>
        </div>
      </div>
      <div class="refsect1">
        <a id="parameters"></a>
        <h2>Parameters</h2>
        <div class="variablelist">
          <dl class="variablelist">
            <dt>
              <span class="term"> <code class="varname"> command_queue </code> </span>
            </dt>
            <dd>
              <p> 
                        A valid command-queue.
                    </p>
            </dd>
            <dt>
              <span class="term"> <code class="varname"> num_objects </code> </span>
            </dt>
            <dd>
              <p> 
                        The number of memory objects to be released in
                         <code class="varname">mem_objects</code>.
                    </p>
            </dd>
            <dt>
              <span class="term"> <code class="varname"> mem_objects </code> </span>
            </dt>
            <dd>
              <p> 
                        A pointer to a list of CL memory objects that correspond to GL objects.
                    </p>
            </dd>
            <dt>
              <span class="term">
                    <code class="varname"> 
                        event_wait_list
                    </code>
                , </span>
              <span class="term">
                    <code class="varname"> 
                        num_events_in_wait_list
                    </code>
                </span>
            </dt>
            <dd>
              <p>
                       These parameters specify events
                      that need to complete before this command can be executed. If
                      <code class="varname">event_wait_list</code> is NULL, then this particular command does
                      not wait on any event to complete.  If <code class="varname">event_wait_list</code>
                      is NULL, <code class="varname">num_events_in_wait_list</code> must be 0. If
                      <code class="varname">event_wait_list</code> is not NULL, the list of events
                      pointed to by <code class="varname">event_wait_list</code> must be valid and
                      <code class="varname">num_events_in_wait_list</code> must be greater than
                      0. The events specified in <code class="varname">event_wait_list</code> act as
                      synchronization points.
                    </p>
            </dd>
            <dt>
              <span class="term"> <code class="varname"> event </code> </span>
            </dt>
            <dd>
              <p>
                       Returns an event object that identifies
                      this particular read/write command and can be used to query or queue a
                      wait for the command to complete.  <code class="varname">event</code> can be NULL
                      in which case it will not be possible for the application to query the
                      status of this command or queue a wait for this command to complete.
                    </p>
              <p>
                       If the
                      <a class="citerefentry" href="cl_khr_gl_sharing.html"><span class="citerefentry"><span class="refentrytitle">cl_khr_gl_sharing</span></span></a> extension is supported and if an OpenGL context is bound
                      to the current thread, then any OpenGL commands which does:
                    </p>
              <div class="itemizedlist">
                <ul class="itemizedlist" style="list-style-type: disc; ">
                  <li class="listitem" style="list-style-type: disc">
                          affect or access the contents of a memory object listed in the
                          <code class="varname">mem_objects</code> list, and
                        </li>
                  <li class="listitem" style="list-style-type: disc">
                          are issued on that context after the call to
                          <code class="function">clEnqueueReleaseGLObjects</code></li>
                </ul>
              </div>
              <p>
                      will not execute until after execution of any OpenCL commands preceding the
                      <code class="function">clEnqueueReleaseGLObjects</code> which affect or access any
                      of those memory objects.  If a non-NULL <code class="varname">event</code> object is
                      returned, it will report completion before execution of such OpenGL commands.
                    </p>
            </dd>
          </dl>
        </div>
      </div>
      <div class="refsect1">
        <a id="description"></a>
        <h2>Description</h2>
        <p>
          Release OpenCL memory objects that have been created from OpenGL objects.  These objects
          need to be released before they can be used by OpenGL.  The OpenGL objects are released
          by the OpenCL context associated with <code class="varname">command_queue</code>.
        </p>
      </div>
      <div class="refsect1">
        <a id="notes"></a>
        <h2>Notes</h2>
        <p>
       In order to ensure data integrity, the application is responsible
      for synchronizing access to shared CL/GL objects by their respective APIs.  Failure to
      provide such synchronization may result in race conditions and other undefined behavior
      including non-portability between implementations.
    </p>
        <p>
       Prior to calling <code class="function">clEnqueueAcquireGLObjects</code>,
      the application must ensure that any pending GL operations which access the objects
      specified in <code class="varname">mem_objects</code>  have completed.  This may be accomplished
      portably by issuing and waiting for completion of a <code class="function">glFinish</code>
      command on all GL contexts with pending references to these objects.  Implementations
      may offer more efficient synchronization methods; for example on some platforms calling
      <code class="function">glFlush</code> may be sufficient, or synchronization may be implicit within
      a thread, or there may be vendor-specific extensions that enable placing a fence in the
      GL command stream and waiting for completion of that fence in the CL command queue. Note
      that no synchronization methods other than <code class="function">glFinish</code> are portable
      between OpenGL implementations at this time.
    </p>
        <p>
       Similarly, after calling
      <code class="function">clEnqueueReleaseGLObjects</code>, the application is responsible
      for ensuring that any pending OpenCL operations which access the objects specified
      in <code class="varname">mem_objects</code> have completed prior to executing subsequent GL
      commands which reference these objects. This may be accomplished portably by calling
      <a class="citerefentry" href="clWaitForEvents.html"><span class="citerefentry"><span class="refentrytitle">clWaitForEvents</span></span></a> with the
      event object returned by <code class="function">clEnqueueReleaseGLObjects</code>, or by calling
      <a class="citerefentry" href="clFinish.html"><span class="citerefentry"><span class="refentrytitle">clFinish</span></span></a>.  As above, some
      implementations may offer more efficient methods.
    </p>
        <p>
       The application is responsible for maintaining the proper order
      of operations if the CL and GL contexts are in separate threads.
    </p>
        <p>
       If a GL context is bound to a thread other than the one in which
      <code class="function">clEnqueueReleaseGLObjects</code> is called, changes to any of the objects in
      <code class="varname">mem_objects</code> may not be visible to that context without additional steps
      being taken by the application. For an OpenGL 3.1 (or later) context, the requirements
      are described in Appendix D ("Shared Objects and Multiple Contexts") of the OpenGL 3.1
      Specification. For prior versions of OpenGL, the requirements are implementation-dependent.
    </p>
        <p>
       Attempting to access the data store of an OpenGL object after
      it has been acquired by OpenCL and before it has been released will result in undefined
      behavior.  Similarly, attempting to access a shared CL/GL object from OpenCL before it
      has been acquired by the OpenCL command queue, or after it has been released, will result
      in undefined behavior.
    </p>
        <p>
       If the
      <a class="citerefentry" href="cl_khr_gl_event.html"><span class="citerefentry"><span class="refentrytitle">cl_khr_gl_event</span></span></a> extension
      is supported, then the OpenCL implementation will ensure that any such pending OpenGL
      operations are complete for an OpenGL context bound to the same thread as the OpenCL
      context. This is referred to as implicit synchronization.
    </p>
      </div>
      <div class="refsect1">
        <a id="errors"></a>
        <h2>Errors</h2>
        <p>
          <code class="function">clEnqueueReleaseGLObjects</code> returns <span class="errorname">CL_SUCCESS</span>
          if the function is executed successfully. If <code class="varname">num_objects</code> is 0
          and <code class="varname">mem_objects</code> is NULL the function does nothing and returns
          <span class="errorname">CL_SUCCESS</span>.  Otherwise, it returns one of the following errors:
        </p>
        <div class="itemizedlist">
          <ul class="itemizedlist" style="list-style-type: disc; ">
            <li class="listitem" style="list-style-type: disc"><span class="errorname">CL_INVALID_VALUE</span> if <code class="varname">num_objects</code>
              is zero and <code class="varname">mem_objects</code> is not a NULL value or if
              <code class="varname">num_objects</code> &gt; 0 and <code class="varname">mem_objects</code> is NULL.
            </li>
            <li class="listitem" style="list-style-type: disc"><span class="errorname">CL_INVALID_MEM_OBJECT</span> if memory objects in
              <code class="varname">mem_objects</code> are not valid OpenCL memory objects.
            </li>
            <li class="listitem" style="list-style-type: disc"><span class="errorname">CL_INVALID_COMMAND_QUEUE</span> if <code class="varname">command_queue</code>
              is not a valid command-queue.
            </li>
            <li class="listitem" style="list-style-type: disc"><span class="errorname">CL_INVALID_CONTEXT</span> if context associated with
              <code class="varname">command_queue</code> was not created from an OpenGL context.
            </li>
            <li class="listitem" style="list-style-type: disc"><span class="errorname">CL_INVALID_GL_OBJECT</span> if memory objects in
              <code class="varname">mem_objects</code> have not been created from a GL object(s).
            </li>
            <li class="listitem" style="list-style-type: disc"><span class="errorname">CL_INVALID_EVENT_WAIT_LIST</span>
              if <code class="varname">event_wait_list</code> is NULL and
              <code class="varname">num_events_in_wait_list</code> &gt; 0,
              or <code class="varname">event_wait_list</code> is not NULL and
              <code class="varname">num_events_in_wait_list</code> is 0, or if event objects in
              <code class="varname">event_wait_list</code> are not valid events.
            </li>
            <li class="listitem" style="list-style-type: disc"><span class="errorname">CL_OUT_OF_RESOURCES</span> if there is a failure to allocate
              resources required by the OpenCL implementation on the device.
            </li>
            <li class="listitem" style="list-style-type: disc"><span class="errorname">CL_OUT_OF_HOST_MEMORY</span> if there is a failure to allocate
              resources required by the OpenCL implementation on the host.
            </li>
          </ul>
        </div>
      </div>
      <div class="refsect1">
        <a id="specification"></a>
        <h2>Specification</h2>
        <p>
            <img src="pdficon_small1.gif" />

            <a href="http://www.khronos.org/registry/cl/specs/opencl-1.2-extensions.pdf#page=58" target="OpenCL Spec">OpenCL Specification</a>
        </p>
      </div>
      <div class="refsect1">
        <a id="seealso"></a>
        <h2>Also see</h2>
        <p>
            <a class="citerefentry" href="cl_khr_gl_sharing.html"><span class="citerefentry"><span class="refentrytitle">cl_khr_gl_sharing</span></span></a>,
            <a class="citerefentry" href="clEnqueueAcquireGLObjects.html"><span class="citerefentry"><span class="refentrytitle">clEnqueueAcquireGLObjects</span></span></a>,
            <a class="citerefentry" href="cl_khr_gl_event.html"><span class="citerefentry"><span class="refentrytitle">cl_khr_gl_event</span></span></a>
        </p>
      </div>
      <div xmlns="" class="refsect3" lang="en" xml:lang="en"><a xmlns="http://www.w3.org/1999/xhtml" id="Copyright"></a><h4 xmlns="http://www.w3.org/1999/xhtml"></h4><img xmlns="http://www.w3.org/1999/xhtml" src="KhronosLogo.jpg" /><p xmlns="http://www.w3.org/1999/xhtml"></p>Copyright © 2007-2011 The Khronos Group Inc.
Permission is hereby granted, free of charge, to any person obtaining a
copy of this software and/or associated documentation files (the
"Materials"), to deal in the Materials without restriction, including
without limitation the rights to use, copy, modify, merge, publish,
distribute, sublicense, and/or sell copies of the Materials, and to
permit persons to whom the Materials are furnished to do so, subject to
the condition that this copyright notice and permission notice shall be included
in all copies or substantial portions of the Materials.
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